SDL_GetGamepadButtonFromString - Man Page

Name

SDL_GetGamepadButtonFromString ā€” Convert a string into an SDL_GamepadButton
enum.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);

Description

This function is called internally to translate SDL_Gamepad

mapping strings for the underlying joystick device into the consistent

SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.

Function Parameters

str

string representing a SDL_Gamepad
axis.

Return Value

( SDL_GamepadButton ) Returns the

SDL_GamepadButton
enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.

Availability

This function is available since SDL 3.2.0.

See Also

Ā·(3), SDL_GetGamepadStringForButton(3)

Referenced By

SDL_GetGamepadStringForButton(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS