SDL_GetGamepadBindings - Man Page

Get the SDL joystick layer bindings for a gamepad.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

Function Parameters

gamepad

a gamepad.

count

a pointer filled in with the number of bindings returned.

Return Value

( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call

SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_GamepadBinding.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS