SDL_GetGamepadBindings - Man Page
Get the SDL joystick layer bindings for a gamepad.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
Function Parameters
- gamepad
a gamepad.
- count
a pointer filled in with the number of bindings returned.
Return Value
( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call
SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS