SDL_GetGamepadAxisFromString - Man Page
Name
SDL_GetGamepadAxisFromString ā Convert a string into SDL_GamepadAxis
enum.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);
Description
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and
SDL_GAMEPAD_AXIS_LEFT_TRIGGER , respectively.
Function Parameters
- str
string representing a SDL_Gamepad
axis.
Return Value
( SDL_GamepadAxis ) Returns the
SDL_GamepadAxis
enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no match was found.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadStringForAxis(3).