SDL_GetGamepadAppleSFSymbolsNameForButton
Return the sfSymbolsName for a given button on a gamepad on Apple platforms.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
Function Parameters
- gamepad
the gamepad to query.
- button
a button on the gamepad.
Return Value
Returns the sfSymbolsName or NULL if the name can't be found.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadAppleSFSymbolsNameForAxis(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS