SDL_GetGamepadAppleSFSymbolsNameForAxis - Man Page

Return the sfSymbolsName for a given axis on a gamepad on Apple platforms.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

const char * SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

Function Parameters

gamepad

the gamepad to query.

axis

an axis on the gamepad.

Return Value

Returns the sfSymbolsName or NULL if the name can't be found.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetGamepadAppleSFSymbolsNameForButton(3)

Referenced By

SDL_GetGamepadAppleSFSymbolsNameForButton(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS