SDL_GetGPUSwapchainTextureFormat - Man Page
Obtains the texture format of the swapchain for the given window.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat( SDL_GPUDevice *device, SDL_Window *window);
Description
Note that this format can change if the swapchain parameters change.
Function Parameters
- device
a GPU context.
- window
an SDL_Window
that has been claimed.
Return Value
( SDL_GPUTextureFormat ) Returns the texture format of the swapchain.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS