SDL_GetGPUSwapchainTextureFormat - Man Page

Obtains the texture format of the swapchain for the given window.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat(
    SDL_GPUDevice *device,
    SDL_Window *window);

Description

Note that this format can change if the swapchain parameters change.

Function Parameters

device

a GPU context.

window

an SDL_Window
that has been claimed.

Return Value

( SDL_GPUTextureFormat ) Returns the texture format of the swapchain.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS