SDL_GetGPUShaderFormats - Man Page

Returns the supported shader formats for this GPU context.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);

Function Parameters

device

a GPU context to query.

Return Value

( SDL_GPUShaderFormat ) Returns a bitflag indicating which shader formats the driver is able to consume.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_CreateGPUDevice(3), SDL_CreateGPUDeviceWithProperties(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS