SDL_GetGPUShaderFormats - Man Page
Returns the supported shader formats for this GPU context.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
Function Parameters
- device
a GPU context to query.
Return Value
( SDL_GPUShaderFormat ) Returns a bitflag indicating which shader formats the driver is able to consume.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUDevice(3), SDL_CreateGPUDeviceWithProperties(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS