SDL_GetDisplayUsableBounds - Man Page
Get the usable desktop area represented by a display, in screen coordinates.
Header File
Defined in SDL3/SDL_video.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
Description
This is the same area as SDL_GetDisplayBounds () reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.
Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.
Function Parameters
- displayID
the instance ID of the display to query.
- rect
the SDL_Rect
structure filled in with the display bounds.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetDisplayBounds(3), ·(3), SDL_GetDisplays(3)