SDL_GetAudioStreamOutputChannelMap - Man Page
Get the current output channel map of an audio stream.
Header File
Defined in SDL3/SDL_audio.h
Synopsis
#include "SDL3/SDL.h" int * SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count);
Description
Channel maps are optional; most things do not need them, instead passing data in the [order that SDL expects](CategoryAudio#channel-layouts).
Audio streams default to no remapping applied. This is represented by returning NULL, and does not signify an error.
Function Parameters
- stream
the SDL_AudioStream
to query.- count
On output, set to number of channels in the map. Can be NULL.
Return Value
Returns an array of the current channel mapping, with as many elements as the current output spec's channels, or NULL if default. This should be freed with SDL_free () when it is no longer needed.
Thread Safety
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
Availability
This function is available since SDL 3.2.0.