SDL_GetAudioRecordingDevices - Man Page

Get a list of currently-connected audio recording devices.

Header File

Defined in SDL3/SDL_audio.h

Synopsis

#include "SDL3/SDL.h"

SDL_AudioDeviceID * SDL_GetAudioRecordingDevices(int *count);

Description

This returns of list of available devices that record audio, like a microphone ("recording" devices). If you want devices that play sound, perhaps to speakers or headphones ("playback" devices), use

SDL_GetAudioPlaybackDevices () instead.

This only returns a list of physical devices; it will not have any device IDs returned by SDL_OpenAudioDevice ().

If this function returns NULL, to signify an error, *count will be set to zero.

Function Parameters

count

a pointer filled in with the number of devices returned, may be NULL.

Return Value

( SDL_AudioDeviceID
*) Returns a 0 terminated array of device instance IDs, or NULL on failure; call

SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_OpenAudioDevice(3), ·(3), SDL_GetAudioPlaybackDevices(3)

Referenced By

SDL_GetAudioDeviceName(3), SDL_GetAudioPlaybackDevices(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS