SDL_GenerateMipmapsForGPUTexture - Man Page
Generates mipmaps for the given texture.
Synopsis
#include <SDL3/SDL_gpu.h>
void SDL_GenerateMipmapsForGPUTexture(
SDL_GPUCommandBuffer *command_buffer,
SDL_GPUTexture *texture);Description
This function must not be called inside of any pass.
Function Parameters
- command_buffer
a command_buffer.
- texture
a texture with more than 1 mip level.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS