SDL_GenerateMipmapsForGPUTexture - Man Page

Generates mipmaps for the given texture.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_GenerateMipmapsForGPUTexture(
    SDL_GPUCommandBuffer *command_buffer,
    SDL_GPUTexture *texture);

Description

This function must not be called inside of any pass.

Function Parameters

command_buffer

a command_buffer.

texture

a texture with more than 1 mip level.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_GPUTexture.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS