SDL_GenerateMipmapsForGPUTexture - Man Page
Generates mipmaps for the given texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_GenerateMipmapsForGPUTexture( SDL_GPUCommandBuffer *command_buffer, SDL_GPUTexture *texture);
Description
This function must not be called inside of any pass.
Function Parameters
- command_buffer
a command_buffer.
- texture
a texture with more than 1 mip level.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS