SDL_GamepadType.3type - Man Page

Standard gamepad types.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GamepadType
{
    SDL_GAMEPAD_TYPE_UNKNOWN = 0,
    SDL_GAMEPAD_TYPE_STANDARD,
    SDL_GAMEPAD_TYPE_XBOX360,
    SDL_GAMEPAD_TYPE_XBOXONE,
    SDL_GAMEPAD_TYPE_PS3,
    SDL_GAMEPAD_TYPE_PS4,
    SDL_GAMEPAD_TYPE_PS5,
    SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO,
    SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
    SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
    SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,
    SDL_GAMEPAD_TYPE_COUNT
} SDL_GamepadType;

Description

This type does not necessarily map to first-party controllers from Microsoft/Sony/Nintendo; in many cases, third-party controllers can report as these, either because they were designed for a specific console, or they simply most closely match that console's controllers (does it have A/B/X/Y buttons or X/O/Square/Triangle? Does it have a touchpad? etc).

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES