SDL_GamepadConnected - Man Page
Check if a gamepad has been opened and is currently connected.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GamepadConnected(SDL_Gamepad *gamepad);
Function Parameters
- gamepad
a gamepad identifier previously returned by SDL_OpenGamepad ().
Return Value
Returns true if the gamepad has been opened and is currently connected, or false if not.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS