SDL_GamepadButtonEvent.3type - Man Page
Gamepad button event structure (event.gbutton.*)
Synopsis
#include <SDL3/SDL_events.h>
typedef struct SDL_GamepadButtonEvent
{
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The gamepad button (SDL_GamepadButton) */
bool down; /**< true if the button is pressed */
Uint8 padding1;
Uint8 padding2;
} SDL_GamepadButtonEvent;Availability
This struct is available since SDL 3.2.0.
Info
SDL 3.2.24 Simple Directmedia Layer SDL3 DATATYPES