SDL_GamepadBindingType.3type - Man Page
Types of gamepad control bindings.
Synopsis
#include <SDL3/SDL_gamepad.h> typedef enum SDL_GamepadBindingType { SDL_GAMEPAD_BINDTYPE_NONE = 0, SDL_GAMEPAD_BINDTYPE_BUTTON, SDL_GAMEPAD_BINDTYPE_AXIS, SDL_GAMEPAD_BINDTYPE_HAT } SDL_GamepadBindingType;
Description
A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of SDL_GamepadBinding to specify those mappings.
Availability
This enum is available since SDL 3.2.0.
Info
SDL 3.2.20 Simple Directmedia Layer SDL3 DATATYPES