SDL_GamepadBindingType.3type - Man Page
Types of gamepad control bindings.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GamepadBindingType { SDL_GAMEPAD_BINDTYPE_NONE = 0, SDL_GAMEPAD_BINDTYPE_BUTTON, SDL_GAMEPAD_BINDTYPE_AXIS, SDL_GAMEPAD_BINDTYPE_HAT } SDL_GamepadBindingType;
Description
A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of
SDL_GamepadBinding
to specify those mappings.
Availability
This enum is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES