SDL_GamepadBindingType.3type - Man Page

Types of gamepad control bindings.

Synopsis

#include <SDL3/SDL_gamepad.h>

typedef enum SDL_GamepadBindingType
{
    SDL_GAMEPAD_BINDTYPE_NONE = 0,
    SDL_GAMEPAD_BINDTYPE_BUTTON,
    SDL_GAMEPAD_BINDTYPE_AXIS,
    SDL_GAMEPAD_BINDTYPE_HAT
} SDL_GamepadBindingType;

Description

A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of SDL_GamepadBinding to specify those mappings.

Availability

This enum is available since SDL 3.2.0.

Info

SDL 3.2.20 Simple Directmedia Layer SDL3 DATATYPES