SDL_GamepadBinding.3type - Man Page
A mapping between one joystick input to a gamepad control.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GamepadBinding { SDL_GamepadBindingType input_type; union { int button; struct { int axis; int axis_min; int axis_max; } axis; struct { int hat; int hat_mask; } hat; } input; SDL_GamepadBindingType output_type; union { SDL_GamepadButton button; struct { SDL_GamepadAxis axis; int axis_min; int axis_max; } axis; } output; } SDL_GamepadBinding;
Description
A gamepad has a collection of several bindings, to say, for example, when joystick button number 5 is pressed, that should be treated like the gamepad's "start" button.
SDL has these bindings built-in for many popular controllers, and can add more with a simple text string. Those strings are parsed into a collection of these structs to make it easier to operate on the data.
Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES