SDL_GamepadAxisEvent.3type - Man Page
Gamepad axis motion event structure (event.gaxis.*)
Header File
Defined in SDL3/SDL_events.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GamepadAxisEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint16 value; /**< The axis value (range: -32768 to 32767) */ Uint16 padding4; } SDL_GamepadAxisEvent;
Availability
This struct is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES