SDL_GamepadAxis.3type - Man Page
The list of axes available on a gamepad
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GamepadAxis { SDL_GAMEPAD_AXIS_INVALID = -1, SDL_GAMEPAD_AXIS_LEFTX, SDL_GAMEPAD_AXIS_LEFTY, SDL_GAMEPAD_AXIS_RIGHTX, SDL_GAMEPAD_AXIS_RIGHTY, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_GAMEPAD_AXIS_COUNT } SDL_GamepadAxis;
Description
Thumbstick axis values range from
SDL_JOYSTICK_AXIS_MIN
to
SDL_JOYSTICK_AXIS_MAX , and are centered within ~8000 of zero, though advanced UI will allow users to set or autodetect the dead zone, which varies between gamepads.
Trigger axis values range from 0 (released) to
SDL_JOYSTICK_AXIS_MAX
(fully pressed) when reported by SDL_GetGamepadAxis (). Note that this is not the same range that will be reported by the lower-level
SDL_GetJoystickAxis ().
Availability
This enum is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES