SDL_GPUVertexInputState.3type - Man Page

A structure specifying the parameters of a graphics pipeline vertex input state.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUVertexInputState
{
    const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
    Uint32 num_vertex_buffers;                                        /**< The number of vertex buffer descriptions in the above array. */
    const SDL_GPUVertexAttribute *vertex_attributes;                  /**< A pointer to an array of vertex attribute descriptions. */
    Uint32 num_vertex_attributes;                                     /**< The number of vertex attribute descriptions in the above array. */
} SDL_GPUVertexInputState;

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_GPUGraphicsPipelineCreateInfo(3type), ·(3), SDL_GPUVertexBufferDescription(3type), ·(3), SDL_GPUVertexAttribute(3type)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES