SDL_GPUVertexInputState.3type - Man Page
A structure specifying the parameters of a graphics pipeline vertex input state.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUVertexInputState { const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ } SDL_GPUVertexInputState;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_GPUGraphicsPipelineCreateInfo(3type), ·(3), SDL_GPUVertexBufferDescription(3type), ·(3), SDL_GPUVertexAttribute(3type)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES