SDL_GPUVertexAttribute.3type - Man Page

A structure specifying a vertex attribute.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUVertexAttribute
{
    Uint32 location;                    /**< The shader input location index. */
    Uint32 buffer_slot;                 /**< The binding slot of the associated vertex buffer. */
    SDL_GPUVertexElementFormat format;  /**< The size and type of the attribute data. */
    Uint32 offset;                      /**< The byte offset of this attribute relative to the start of the vertex element. */
} SDL_GPUVertexAttribute;

Description

All vertex attribute locations provided to an

SDL_GPUVertexInputState
must be unique.

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_GPUVertexBufferDescription(3type), ·(3), SDL_GPUVertexInputState(3type)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES