SDL_GPUVertexAttribute.3type - Man Page
A structure specifying a vertex attribute.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUVertexAttribute { Uint32 location; /**< The shader input location index. */ Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ } SDL_GPUVertexAttribute;
Description
All vertex attribute locations provided to an
SDL_GPUVertexInputState
must be unique.
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_GPUVertexBufferDescription(3type), ·(3), SDL_GPUVertexInputState(3type)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES