SDL_GPUTextureType.3type - Man Page
Specifies the type of a texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GPUTextureType { SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ } SDL_GPUTextureType;
Availability
This enum is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUTexture(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES