SDL_GPUTextureType.3type - Man Page

Specifies the type of a texture.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GPUTextureType
{
    SDL_GPU_TEXTURETYPE_2D,         /**< The texture is a 2-dimensional image. */
    SDL_GPU_TEXTURETYPE_2D_ARRAY,   /**< The texture is a 2-dimensional array image. */
    SDL_GPU_TEXTURETYPE_3D,         /**< The texture is a 3-dimensional image. */
    SDL_GPU_TEXTURETYPE_CUBE,       /**< The texture is a cube image. */
    SDL_GPU_TEXTURETYPE_CUBE_ARRAY  /**< The texture is a cube array image. */
} SDL_GPUTextureType;

Availability

This enum is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUTexture(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES