SDL_GPUTextureTransferInfo.3type - Man Page
A structure specifying parameters related to transferring data to or from a texture.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUTextureTransferInfo
{
SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */
Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */
Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */
Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */
} SDL_GPUTextureTransferInfo;Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.2.24 Simple Directmedia Layer SDL3 DATATYPES