SDL_GPUTextureTransferInfo.3type - Man Page
A structure specifying parameters related to transferring data to or from a texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUTextureTransferInfo { SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ } SDL_GPUTextureTransferInfo;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_UploadToGPUTexture(3), ·(3), SDL_DownloadFromGPUTexture(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES