SDL_GPUTextureSupportsSampleCount - Man Page
Determines if a sample count for a texture format is supported.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GPUTextureSupportsSampleCount( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count);
Function Parameters
- device
a GPU context.
- format
the texture format to check.
- sample_count
the sample count to check.
Return Value
Returns a hardware-specific version of min(preferred, possible).
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS