SDL_GPUTextureSupportsFormat - Man Page
Determines whether a texture format is supported for a given type and usage.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GPUTextureSupportsFormat( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUTextureType type, SDL_GPUTextureUsageFlags usage);
Function Parameters
- device
a GPU context.
- format
the texture format to check.
- type
the type of texture (2D, 3D, Cube).
- usage
a bitmask of all usage scenarios to check.
Return Value
Returns whether the texture format is supported for this type and usage.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUTexture(3), SDL_GPUTextureFormat.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS