SDL_GPUTextureSamplerBinding.3type - Man Page
A structure specifying parameters in a sampler binding call.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUTextureSamplerBinding
{
SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */
SDL_GPUSampler *sampler; /**< The sampler to bind. */
} SDL_GPUTextureSamplerBinding;Availability
This struct is available since SDL 3.2.0.
See Also
SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3), SDL_GPUTexture(3type), SDL_GPUSampler(3type)
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 DATATYPES