SDL_GPUTextureSamplerBinding.3type - Man Page
A structure specifying parameters in a sampler binding call.
Synopsis
#include <SDL3/SDL_gpu.h> typedef struct SDL_GPUTextureSamplerBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ SDL_GPUSampler *sampler; /**< The sampler to bind. */ } SDL_GPUTextureSamplerBinding;
Availability
This struct is available since SDL 3.2.0.
See Also
SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3)
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 DATATYPES