SDL_GPUTextureSamplerBinding.3type - Man Page
A structure specifying parameters in a sampler binding call.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUTextureSamplerBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ SDL_GPUSampler *sampler; /**< The sampler to bind. */ } SDL_GPUTextureSamplerBinding;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_BindGPUVertexSamplers(3), ·(3), SDL_BindGPUFragmentSamplers(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES