SDL_GPUTextureSamplerBinding.3type - Man Page

A structure specifying parameters in a sampler binding call.

Synopsis

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUTextureSamplerBinding
{
    SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */
    SDL_GPUSampler *sampler;  /**< The sampler to bind. */
} SDL_GPUTextureSamplerBinding;

Availability

This struct is available since SDL 3.2.0.

See Also

SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3)

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 DATATYPES