SDL_GPUTextureRegion.3type - Man Page
A structure specifying a region of a texture.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUTextureRegion
{
SDL_GPUTexture *texture; /**< The texture used in the copy operation. */
Uint32 mip_level; /**< The mip level index to transfer. */
Uint32 layer; /**< The layer index to transfer. */
Uint32 x; /**< The left offset of the region. */
Uint32 y; /**< The top offset of the region. */
Uint32 z; /**< The front offset of the region. */
Uint32 w; /**< The width of the region. */
Uint32 h; /**< The height of the region. */
Uint32 d; /**< The depth of the region. */
} SDL_GPUTextureRegion;Description
Used when transferring data to or from a texture.
Availability
This struct is available since SDL 3.2.0.
See Also
SDL_UploadToGPUTexture(3), SDL_DownloadFromGPUTexture(3), SDL_CreateGPUTexture(3)
Info
SDL 3.2.24 Simple Directmedia Layer SDL3 DATATYPES