SDL_GPUTextureRegion.3type - Man Page
A structure specifying a region of a texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUTextureRegion { SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ Uint32 mip_level; /**< The mip level index to transfer. */ Uint32 layer; /**< The layer index to transfer. */ Uint32 x; /**< The left offset of the region. */ Uint32 y; /**< The top offset of the region. */ Uint32 z; /**< The front offset of the region. */ Uint32 w; /**< The width of the region. */ Uint32 h; /**< The height of the region. */ Uint32 d; /**< The depth of the region. */ } SDL_GPUTextureRegion;
Description
Used when transferring data to or from a texture.
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_UploadToGPUTexture(3), ·(3), SDL_DownloadFromGPUTexture(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES