SDL_GPUTextureLocation.3type - Man Page
A structure specifying a location in a texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUTextureLocation { SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ Uint32 mip_level; /**< The mip level index of the location. */ Uint32 layer; /**< The layer index of the location. */ Uint32 x; /**< The left offset of the location. */ Uint32 y; /**< The top offset of the location. */ Uint32 z; /**< The front offset of the location. */ } SDL_GPUTextureLocation;
Description
Used when copying data from one texture to another.
Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES