SDL_GPUTextureLocation.3type - Man Page
A structure specifying a location in a texture.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUTextureLocation
{
SDL_GPUTexture *texture; /**< The texture used in the copy operation. */
Uint32 mip_level; /**< The mip level index of the location. */
Uint32 layer; /**< The layer index of the location. */
Uint32 x; /**< The left offset of the location. */
Uint32 y; /**< The top offset of the location. */
Uint32 z; /**< The front offset of the location. */
} SDL_GPUTextureLocation;Description
Used when copying data from one texture to another.
Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.2.20 Simple Directmedia Layer SDL3 DATATYPES