SDL_GPUTextureFormatTexelBlockSize - Man Page
Obtains the texel block size for a texture format.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" Uint32 SDL_GPUTextureFormatTexelBlockSize( SDL_GPUTextureFormat format);
Function Parameters
- format
the texture format you want to know the texel size of.
Return Value
( Uint32 ) Returns the texel block size of the texture format.
Availability
This function is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS