SDL_GPUTextureCreateInfo.3type - Man Page
A structure specifying the parameters of a texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUTextureCreateInfo { SDL_GPUTextureType type; /**< The base dimensionality of the texture. */ SDL_GPUTextureFormat format; /**< The pixel format of the texture. */ SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */ Uint32 width; /**< The width of the texture. */ Uint32 height; /**< The height of the texture. */ Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */ Uint32 num_levels; /**< The number of mip levels in the texture. */ SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPUTextureCreateInfo;
Description
Usage flags can be bitwise OR'd together for combinations of usages. Note that certain usage combinations are invalid, for example SAMPLER and GRAPHICS_STORAGE.
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUTexture(3), ·(3), SDL_GPUTextureType(3type), ·(3), SDL_GPUTextureFormat(3type), ·(3), SDL_GPUTextureUsageFlags(3type), ·(3), SDL_GPUSampleCount(3type)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES