SDL_GPUTexture.3type - Man Page
An opaque handle representing a texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUTexture SDL_GPUTexture;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUTexture(3), ·(3), SDL_UploadToGPUTexture(3), ·(3), SDL_DownloadFromGPUTexture(3), ·(3), SDL_CopyGPUTextureToTexture(3), ·(3), SDL_BindGPUVertexSamplers(3), ·(3), SDL_BindGPUVertexStorageTextures(3), ·(3), SDL_BindGPUFragmentSamplers(3), ·(3), SDL_BindGPUFragmentStorageTextures(3), ·(3), SDL_BindGPUComputeStorageTextures(3), ·(3), SDL_GenerateMipmapsForGPUTexture(3), ·(3), SDL_BlitGPUTexture(3), ·(3), SDL_ReleaseGPUTexture(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES