SDL_GPUTexture.3type - Man Page

An opaque handle representing a texture.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUTexture SDL_GPUTexture;

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUTexture(3), ·(3), SDL_UploadToGPUTexture(3), ·(3), SDL_DownloadFromGPUTexture(3), ·(3), SDL_CopyGPUTextureToTexture(3), ·(3), SDL_BindGPUVertexSamplers(3), ·(3), SDL_BindGPUVertexStorageTextures(3), ·(3), SDL_BindGPUFragmentSamplers(3), ·(3), SDL_BindGPUFragmentStorageTextures(3), ·(3), SDL_BindGPUComputeStorageTextures(3), ·(3), SDL_GenerateMipmapsForGPUTexture(3), ·(3), SDL_BlitGPUTexture(3), ·(3), SDL_ReleaseGPUTexture(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES