SDL_GPUSwapchainComposition.3type - Man Page

Specifies the texture format and colorspace of the swapchain textures.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GPUSwapchainComposition
{
    SDL_GPU_SWAPCHAINCOMPOSITION_SDR,
    SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR,
    SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR,
    SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084
} SDL_GPUSwapchainComposition;

Description

SDR will always be supported. Other compositions may not be supported on certain systems.

It is recommended to query

SDL_WindowSupportsGPUSwapchainComposition

after claiming the window if you wish to change the swapchain composition from SDR.

· SDR: B8G8R8A8 or R8G8B8A8 swapchain. Pixel values are in sRGB encoding.

· SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain. Pixel values are
 stored in memory in sRGB encoding but accessed in shaders in "linear
 sRGB" encoding which is sRGB but with a linear transfer function.

· HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel values are in
 extended linear sRGB encoding and permits values outside of the [0, 1]
 range.

· HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in
 BT.2020 ST2084 (PQ) encoding.

Availability

This enum is available since SDL 3.2.0.

See Also

·(3), SDL_SetGPUSwapchainParameters(3), ·(3), SDL_WindowSupportsGPUSwapchainComposition(3), ·(3), SDL_WaitAndAcquireGPUSwapchainTexture(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES