SDL_GPUSupportsShaderFormats - Man Page

Checks for GPU runtime support.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_GPUSupportsShaderFormats(
    SDL_GPUShaderFormat format_flags,
    const char *name);

Function Parameters

format_flags

a bitflag indicating which shader formats the app is able to provide.

name

the preferred GPU driver, or NULL to let SDL pick the optimal driver.

Return Value

Returns true if supported, false otherwise.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUDevice(3)

Referenced By

SDL_CreateGPUDevice(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS