SDL_GPUStorageTextureReadWriteBinding.3type
A structure specifying parameters related to binding textures in a compute pass.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUStorageTextureReadWriteBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ Uint32 mip_level; /**< The mip level index to bind. */ Uint32 layer; /**< The layer index to bind. */ bool cycle; /**< true cycles the texture if it is already bound. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUStorageTextureReadWriteBinding;
Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES