SDL_GPUStencilOpState.3type - Man Page
A structure specifying the stencil operation state of a graphics pipeline.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUStencilOpState { SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ } SDL_GPUStencilOpState;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_GPUDepthStencilState(3type)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES