SDL_GPUStencilOp.3type - Man Page
Specifies what happens to a stored stencil value if stencil tests fail or pass.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GPUStencilOp { SDL_GPU_STENCILOP_INVALID, SDL_GPU_STENCILOP_KEEP, /**< Keeps the current value. */ SDL_GPU_STENCILOP_ZERO, /**< Sets the value to 0. */ SDL_GPU_STENCILOP_REPLACE, /**< Sets the value to reference. */ SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP, /**< Increments the current value and clamps to the maximum value. */ SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP, /**< Decrements the current value and clamps to 0. */ SDL_GPU_STENCILOP_INVERT, /**< Bitwise-inverts the current value. */ SDL_GPU_STENCILOP_INCREMENT_AND_WRAP, /**< Increments the current value and wraps back to 0. */ SDL_GPU_STENCILOP_DECREMENT_AND_WRAP /**< Decrements the current value and wraps to the maximum value. */ } SDL_GPUStencilOp;
Availability
This enum is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES