SDL_GPUShaderCreateInfo.3type - Man Page
A structure specifying code and metadata for creating a shader object.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUShaderCreateInfo { size_t code_size; /**< The size in bytes of the code pointed to. */ const Uint8 *code; /**< A pointer to shader code. */ const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ SDL_GPUShaderFormat format; /**< The format of the shader code. */ SDL_GPUShaderStage stage; /**< The stage the shader program corresponds to. */ Uint32 num_samplers; /**< The number of samplers defined in the shader. */ Uint32 num_storage_textures; /**< The number of storage textures defined in the shader. */ Uint32 num_storage_buffers; /**< The number of storage buffers defined in the shader. */ Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPUShaderCreateInfo;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUShader(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES