SDL_GPUSamplerAddressMode.3type - Man Page

Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GPUSamplerAddressMode
{
    SDL_GPU_SAMPLERADDRESSMODE_REPEAT,           /**< Specifies that the coordinates will wrap around. */
    SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT,  /**< Specifies that the coordinates will wrap around mirrored. */
    SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE     /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;

Availability

This enum is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUSampler(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES