SDL_GPUSamplerAddressMode.3type - Man Page
Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GPUSamplerAddressMode { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ } SDL_GPUSamplerAddressMode;
Availability
This enum is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUSampler(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES