SDL_GPUSampleCount.3type - Man Page

Specifies the sample count of a texture.

Synopsis

#include <SDL3/SDL_gpu.h>

typedef enum SDL_GPUSampleCount
{
    SDL_GPU_SAMPLECOUNT_1,  /**< No multisampling. */
    SDL_GPU_SAMPLECOUNT_2,  /**< MSAA 2x */
    SDL_GPU_SAMPLECOUNT_4,  /**< MSAA 4x */
    SDL_GPU_SAMPLECOUNT_8   /**< MSAA 8x */
} SDL_GPUSampleCount;

Description

Used in multisampling. Note that this value only applies when the texture is used as a render target.

Availability

This enum is available since SDL 3.2.0.

See Also

SDL_CreateGPUTexture(3), SDL_GPUTextureSupportsSampleCount(3)

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 DATATYPES