SDL_GPUSampleCount.3type - Man Page

Specifies the sample count of a texture.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GPUSampleCount
{
    SDL_GPU_SAMPLECOUNT_1,  /**< No multisampling. */
    SDL_GPU_SAMPLECOUNT_2,  /**< MSAA 2x */
    SDL_GPU_SAMPLECOUNT_4,  /**< MSAA 4x */
    SDL_GPU_SAMPLECOUNT_8   /**< MSAA 8x */
} SDL_GPUSampleCount;

Description

Used in multisampling. Note that this value only applies when the texture is used as a render target.

Availability

This enum is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUTexture(3), ·(3), SDL_GPUTextureSupportsSampleCount(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES