SDL_GPUSampleCount.3type - Man Page
Specifies the sample count of a texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GPUSampleCount { SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ } SDL_GPUSampleCount;
Description
Used in multisampling. Note that this value only applies when the texture is used as a render target.
Availability
This enum is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUTexture(3), ·(3), SDL_GPUTextureSupportsSampleCount(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES