SDL_GPURenderPass.3type - Man Page
An opaque handle representing a render pass.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPURenderPass SDL_GPURenderPass;
Description
This handle is transient and should not be held or referenced after
SDL_EndGPURenderPass
is called.
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_BeginGPURenderPass(3), ·(3), SDL_EndGPURenderPass(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES