SDL_GPUPrimitiveType.3type - Man Page
Specifies the primitive topology of a graphics pipeline.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GPUPrimitiveType { SDL_GPU_PRIMITIVETYPE_TRIANGLELIST, /**< A series of separate triangles. */ SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */ SDL_GPU_PRIMITIVETYPE_LINELIST, /**< A series of separate lines. */ SDL_GPU_PRIMITIVETYPE_LINESTRIP, /**< A series of connected lines. */ SDL_GPU_PRIMITIVETYPE_POINTLIST /**< A series of separate points. */ } SDL_GPUPrimitiveType;
Description
If you are using POINTLIST you must include a point size output in the vertex shader.
· For HLSL compiling to SPIRV you must decorate a float output with
[[vk::builtin("PointSize")]].
· For GLSL you must set the gl_PointSize builtin.
· For MSL you must include a float output with the [[point_size]]
decorator.
Note that sized point topology is totally unsupported on D3D12. Any size other than 1 will be ignored. In general, you should avoid using point topology for both compatibility and performance reasons. You WILL regret using it.
Availability
This enum is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES