SDL_GPUMultisampleState.3type - Man Page

A structure specifying the parameters of the graphics pipeline multisample state.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUMultisampleState
{
    SDL_GPUSampleCount sample_count;  /**< The number of samples to be used in rasterization. */
    Uint32 sample_mask;               /**< Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false. */
    bool enable_mask;             /**< Enables sample masking. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUMultisampleState;

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_GPUGraphicsPipelineCreateInfo(3type)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES