SDL_GPUMultisampleState.3type - Man Page
A structure specifying the parameters of the graphics pipeline multisample state.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUMultisampleState
{
SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */
Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */
bool enable_mask; /**< Reserved for future use. Must be set to false. */
bool enable_alpha_to_coverage; /**< true enables the alpha-to-coverage feature. */
Uint8 padding2;
Uint8 padding3;
} SDL_GPUMultisampleState;Availability
This struct is available since SDL 3.2.0.
See Also
SDL_GPUGraphicsPipelineCreateInfo(3type)
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 DATATYPES