SDL_GPUMultisampleState.3type - Man Page
A structure specifying the parameters of the graphics pipeline multisample state.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUMultisampleState { SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ Uint32 sample_mask; /**< Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false. */ bool enable_mask; /**< Enables sample masking. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUMultisampleState;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_GPUGraphicsPipelineCreateInfo(3type)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES