SDL_GPULoadOp.3type - Man Page

Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GPULoadOp
{
    SDL_GPU_LOADOP_LOAD,      /**< The previous contents of the texture will be preserved. */
    SDL_GPU_LOADOP_CLEAR,     /**< The contents of the texture will be cleared to a color. */
    SDL_GPU_LOADOP_DONT_CARE  /**< The previous contents of the texture need not be preserved. The contents will be undefined. */
} SDL_GPULoadOp;

Availability

This enum is available since SDL 3.2.0.

See Also

·(3), SDL_BeginGPURenderPass(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES