SDL_GPULoadOp.3type - Man Page
Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GPULoadOp { SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ } SDL_GPULoadOp;
Availability
This enum is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES