SDL_GPUIndirectDispatchCommand.3type - Man Page

A structure specifying the parameters of an indexed dispatch command.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUIndirectDispatchCommand
{
    Uint32 groupcount_x;  /**< The number of local workgroups to dispatch in the X dimension. */
    Uint32 groupcount_y;  /**< The number of local workgroups to dispatch in the Y dimension. */
    Uint32 groupcount_z;  /**< The number of local workgroups to dispatch in the Z dimension. */
} SDL_GPUIndirectDispatchCommand;

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_DispatchGPUComputeIndirect(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES