SDL_GPUGraphicsPipelineCreateInfo.3type - Man Page

A structure specifying the parameters of a graphics pipeline state.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUGraphicsPipelineCreateInfo
{
    SDL_GPUShader *vertex_shader;                   /**< The vertex shader used by the graphics pipeline. */
    SDL_GPUShader *fragment_shader;                 /**< The fragment shader used by the graphics pipeline. */
    SDL_GPUVertexInputState vertex_input_state;     /**< The vertex layout of the graphics pipeline. */
    SDL_GPUPrimitiveType primitive_type;            /**< The primitive topology of the graphics pipeline. */
    SDL_GPURasterizerState rasterizer_state;        /**< The rasterizer state of the graphics pipeline. */
    SDL_GPUMultisampleState multisample_state;      /**< The multisample state of the graphics pipeline. */
    SDL_GPUDepthStencilState depth_stencil_state;   /**< The depth-stencil state of the graphics pipeline. */
    SDL_GPUGraphicsPipelineTargetInfo target_info;  /**< Formats and blend modes for the render targets of the graphics pipeline. */

    SDL_PropertiesID props;                         /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUGraphicsPipelineCreateInfo;

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUGraphicsPipeline(3), ·(3), SDL_GPUShader(3type), ·(3), SDL_GPUVertexInputState(3type), ·(3), SDL_GPUPrimitiveType(3type), ·(3), SDL_GPURasterizerState(3type), ·(3), SDL_GPUMultisampleState(3type), ·(3), SDL_GPUDepthStencilState(3type), ·(3), SDL_GPUGraphicsPipelineTargetInfo(3type)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES