SDL_GPUGraphicsPipeline.3type - Man Page
An opaque handle representing a graphics pipeline.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
Description
Used during render passes.
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUGraphicsPipeline(3), ·(3), SDL_BindGPUGraphicsPipeline(3), ·(3), SDL_ReleaseGPUGraphicsPipeline(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES