SDL_GPUGraphicsPipeline.3type - Man Page

An opaque handle representing a graphics pipeline.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;

Description

Used during render passes.

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUGraphicsPipeline(3), ·(3), SDL_BindGPUGraphicsPipeline(3), ·(3), SDL_ReleaseGPUGraphicsPipeline(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES