SDL_GPUFillMode.3type - Man Page

Specifies the fill mode of the graphics pipeline.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GPUFillMode
{
    SDL_GPU_FILLMODE_FILL,  /**< Polygons will be rendered via rasterization. */
    SDL_GPU_FILLMODE_LINE   /**< Polygon edges will be drawn as line segments. */
} SDL_GPUFillMode;

Availability

This enum is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUGraphicsPipeline(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES