SDL_GPUCubeMapFace.3type - Man Page

Specifies the face of a cube map.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GPUCubeMapFace
{
    SDL_GPU_CUBEMAPFACE_POSITIVEX,
    SDL_GPU_CUBEMAPFACE_NEGATIVEX,
    SDL_GPU_CUBEMAPFACE_POSITIVEY,
    SDL_GPU_CUBEMAPFACE_NEGATIVEY,
    SDL_GPU_CUBEMAPFACE_POSITIVEZ,
    SDL_GPU_CUBEMAPFACE_NEGATIVEZ
} SDL_GPUCubeMapFace;

Description

Can be passed in as the layer field in texture-related structs.

Availability

This enum is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES