SDL_GPUCubeMapFace.3type - Man Page
Specifies the face of a cube map.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GPUCubeMapFace { SDL_GPU_CUBEMAPFACE_POSITIVEX, SDL_GPU_CUBEMAPFACE_NEGATIVEX, SDL_GPU_CUBEMAPFACE_POSITIVEY, SDL_GPU_CUBEMAPFACE_NEGATIVEY, SDL_GPU_CUBEMAPFACE_POSITIVEZ, SDL_GPU_CUBEMAPFACE_NEGATIVEZ } SDL_GPUCubeMapFace;
Description
Can be passed in as the layer field in texture-related structs.
Availability
This enum is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES