SDL_GPUCompareOp.3type - Man Page

Specifies a comparison operator for depth, stencil and sampler operations.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef enum SDL_GPUCompareOp
{
    SDL_GPU_COMPAREOP_INVALID,
    SDL_GPU_COMPAREOP_NEVER,             /**< The comparison always evaluates false. */
    SDL_GPU_COMPAREOP_LESS,              /**< The comparison evaluates reference < test. */
    SDL_GPU_COMPAREOP_EQUAL,             /**< The comparison evaluates reference == test. */
    SDL_GPU_COMPAREOP_LESS_OR_EQUAL,     /**< The comparison evaluates reference <= test. */
    SDL_GPU_COMPAREOP_GREATER,           /**< The comparison evaluates reference > test. */
    SDL_GPU_COMPAREOP_NOT_EQUAL,         /**< The comparison evaluates reference != test. */
    SDL_GPU_COMPAREOP_GREATER_OR_EQUAL,  /**< The comparison evalutes reference >= test. */
    SDL_GPU_COMPAREOP_ALWAYS             /**< The comparison always evaluates true. */
} SDL_GPUCompareOp;

Availability

This enum is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUGraphicsPipeline(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES