SDL_GPUCompareOp.3type - Man Page
Specifies a comparison operator for depth, stencil and sampler operations.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_GPUCompareOp { SDL_GPU_COMPAREOP_INVALID, SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evalutes reference >= test. */ SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ } SDL_GPUCompareOp;
Availability
This enum is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES