SDL_GPUColorTargetDescription.3type - Man Page
A structure specifying the parameters of color targets used in a graphics pipeline.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUColorTargetDescription
{
SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */
SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */
} SDL_GPUColorTargetDescription;Availability
This struct is available since SDL 3.2.0.
See Also
SDL_GPUGraphicsPipelineTargetInfo(3type)
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 DATATYPES