SDL_GPUColorTargetDescription.3type - Man Page

A structure specifying the parameters of color targets used in a graphics pipeline.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUColorTargetDescription
{
    SDL_GPUTextureFormat format;               /**< The pixel format of the texture to be used as a color target. */
    SDL_GPUColorTargetBlendState blend_state;  /**< The blend state to be used for the color target. */
} SDL_GPUColorTargetDescription;

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_GPUGraphicsPipelineTargetInfo(3type)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES