SDL_GPUColorTargetDescription.3type - Man Page
A structure specifying the parameters of color targets used in a graphics pipeline.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUColorTargetDescription { SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ } SDL_GPUColorTargetDescription;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_GPUGraphicsPipelineTargetInfo(3type)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES