SDL_GPUColorTargetBlendState.3type - Man Page

A structure specifying the blend state of a color target.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUColorTargetBlendState
{
    SDL_GPUBlendFactor src_color_blendfactor;     /**< The value to be multiplied by the source RGB value. */
    SDL_GPUBlendFactor dst_color_blendfactor;     /**< The value to be multiplied by the destination RGB value. */
    SDL_GPUBlendOp color_blend_op;                /**< The blend operation for the RGB components. */
    SDL_GPUBlendFactor src_alpha_blendfactor;     /**< The value to be multiplied by the source alpha. */
    SDL_GPUBlendFactor dst_alpha_blendfactor;     /**< The value to be multiplied by the destination alpha. */
    SDL_GPUBlendOp alpha_blend_op;                /**< The blend operation for the alpha component. */
    SDL_GPUColorComponentFlags color_write_mask;  /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */
    bool enable_blend;                        /**< Whether blending is enabled for the color target. */
    bool enable_color_write_mask;             /**< Whether the color write mask is enabled. */
    Uint8 padding1;
    Uint8 padding2;
} SDL_GPUColorTargetBlendState;

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_GPUColorTargetDescription(3type)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES